HOMEWORLD:
Narn, orbiting approximately every 14.5 months around a red-giant star located 12.2 light years from Babylon 5, which gives a coppery sheen to the landscape and foliage. It has a thin atmosphere with low humidity, making it subject to rapid temperature shifts, often in the order of 60° Celcius in a single day.

BIOLOGY:
Although Narns appear reptilian, they are actually marsupials, with the father being the pouchling carrier. They can have red, glowing eyes (and may be more sensitive to light in that range). They appear stronger than humans in the same gravity. 50-60 (Earth) years old is early middle aged for the Narn, who live to around 200 years old.

CULTURE:
Initially a peaceful, agrarian culture, after a century of domination and exploitation by the Centauri Republic, they are now intense warriors and aggressive nationalists, keeping aliens as slaves and maintaining an "assassin's guild" (the Thenta Makur). They pride themselves on their physical perfection (which means that should accessories such as eyeglasses be needed, they must be brought in from outside, and are things to be ashamed of). Much of modern Narn authority seemed to be based on one's fighting prowess and a system of dominance and submission. Certain forms of clan agreements are sealed with sex, the refusal of which is a terrible insult, often resulting in a "Blood Oath", or Shon'Kar. They will sell weapons and technology to anyone who can afford them, and send along "advisors" and trainers where needed. Narn opera is repulsive to the Centauri. Narn writing is read from right to left, the opposite to English script.

Narn society is a very intricate webbing of clans, families, circles, cartels, trading organizations, information spheres, financial districts, tribes, domains, communities...etc. Each Clan has "Elders" which may be a form of ancestor worship. There are two "castes", commoners / plebeians and the eight circles of the Kha'Ri above them, the Eighth Circle is the lowest circle, and tests must be passed to enter that circle. The Third Circle is the highest that a commoner may aspire to, and has a fixed number of "chairs". The Second Circle is that of the spiritual leaders and prophets. The First Circle, or Inner Circle, is that of the ruling family, who rule but do not actually govern. There is also a kinial system of family obligation.

GOVERNMENT:
Until October 2259 the political organization of the Narn was the Kha'Ri, or council, but after the conclusion of the Narn-Centauri War the shattered planet is run by a "Provisional Government" under the dominion of the Centauri Republic.

HISTORY:
A thousand years ago when they were a peaceful agrarian culture, the Narn homeworld was used as a supply depot for a group of Shadows, it is from this contact that G'Quan learned of them; "They came to our world over a thousand of your years ago, long before we went to the stars ourselves. They set up a base on one of our southern continents. They took little interest in us. G'Quan believed they were engaged in a war, far outside our own world, centered on a planet known as Z'ha'dum". The Narn fought a long war of attrition to release themselves from the Centauri Republic who had enslaved them for almost a century from 2110, in what Ambassador G'Kar (left) described as a "reign of terror".

After the formation of the Narn Regime, the Narn became obsessed with gaining technology, starting with that of the retreating Centauri forces and soon became arms dealers, supplying the Earth Alliance during the Earth-Minbari War and later the Raiders operating around Babylon 5. The Narn the used the revenue gained from these ventures to finance the construction of their own space fleets for use in the expansion of their sphere of influence, enabling them to rapidly annex several worlds, including that of the Tuchanq. In 2258 there was a famine along the "Southern Frontier" caused by the Centauri stripping of the resources of the Narn homeworld. Their freedom was lost at the end of 2259 when, aided by the Shadows and using illegal mass drivers, they were once again conquered by the Centauri Republic, leaving sufficient particulate matter in the air to cool the world noticably and take several years to drift back to the ground.

PSI:
The Narn used to have telepaths, known as "nar fereeki" (literally "mind walkers"), until a thousand years ago, but they and their families were all but exterminated by the Shadows, until the few remaining telepaths, led by G'Quan, drove the Shadows away. The genes for telepathy amongst those that remained were too weak to allow the Narn to breed natural telepaths and at the time the necessary genetic skill to induce it artificially were far beyond them, but their abilities can still be unlocked, briefly, by the narcotic known as dust.

RELIGION:
No single religion, G'Quan and G'Lan are two of the larger belief systems, G'Quan was a prophet, and his primary follower and co-prophet was G'Lan. There were a number of gods that had been worshiped, but these were replaced after the Centauri occupation by the "Martyrs", honored in a number of ceremonies, such as Blood of the Martyrs, and holy areas. At one time, funeral ceremonies involved the death of the widow of a male Narn, but these eventually were replaced by animal sacrifices.

TECHNOLOGY:
On a similar level to that of the Earth Alliance, although possibly slightly lower. This is understandable since both races had some access to Centauri technology and the Narn supplied the Earth Alliance during the Earth-Minbari War, however they may not have had the technological drive of the terrans following their "victory" in the war. They measure linear thrust in Choths.

Ships of the Narn Regime
Starcruiser
A Narn Starcruiser is an impressive spacecraft in the Babylon 5 universe. As the newest and largest ship in the Narn military fleet, it is approximately 1.5 km long, 700 m wide, and its mass is roughly double that of the largest Centauri Battlecruisers. But while the ship may be large, it is not very maneuverable. When it comes to weapons power, however, the Starcruiser is an equal to a Centauri Battlecruiser. Its weapons are mine-launchers, missile launchers and beam weapons. Starcruisers also carry many Frazi Fighters on board, the exact number is unknown. The Starcruiser is of course with a jump-point generator. There is no artificial gravity on board.

Heavy Cruiser
The Heavy Cruiser is an older warship, almost the size of a Starcruiser. It has two parts, both resembling Starcruisers by themselves, connected at the middle, where the main bridge seems to be located. So from ahead and behind, this ship's cross section looks like an "H". The heavy Cruiser has jump-point capability.

Frazi Class Fighter
The Frazi Class Fighter is the workhorse of the Narn military. It has a crew of one pilot, and it has two weapons, located on both sides of the cockpit. The Frazi fighter is capable of atmospheric flight, but it is not as maneuverable in space as its Centauri and Earth counterparts. It is a fairly large fighter, measuring around 30 meters in length.

Transport
The front of the Narn Transport is shaped roughly like a Frazi Fighter, but chunkier and larger. The back 2/3rds of the ship is the cube-shaped cargo bay, which can fit many types of cargo. Around 700 people can fit into one transport without any other cargo, but then space will be very tight. The Transport also has limited weaponry, probably similar to that of the Fighter.